Hello all!

Posted in Air Supply, App Store, Apple, art, Games, iPad, iphone, ipod, Mac, Mobile, Music, News, sci-fi, screenshots, shmup, Shooter, space, stars, twitter, video on March 18th, 2014 by quantumsheep

Hello! Hope you’re all good!

 

Life and game development has meant I haven’t been able to post here in a while, though you can keep up with me on Twitter if you like! I’m on there daily!

 

Anyway, I’ve been working on the latest Air Supply game – ‘Air Supply – SOS’.

 

Inspired by the very first game my brother bought for our ZX Spectrum (Jetpac – I got Tranz Am – both are AWESOME), SOS is nearing completion!

 

You play as Spaceman Sam in a mission from the Mothersheep to rescue her children! You fly around the level using a jet pack, picking up sheep and putting them in your rocketship!

When the rocket’s full, you take off to the next level!

It’s fun, honest! Part of the reason it’s taking so long is that I keep playing it for far too long when testing! ๐Ÿ™‚

 

A few stats:

  • 10 planets await!
  • 100 levels!
  • 10 playable characters!
  • 10 boss characters!
  • 10 music tracks to unlock!
  • 10 colours/ranks to unlock!
  • 12 Perks to unlock
  • Explosions! Space ships! Aliens! Jet packs! Oh my! ๐Ÿ˜€

 

I really have to get back to it, but here’s some screenshots!

trouble

bosstest 2

 

yellow

 

And a very short video!

D5034CD41E1054203301727555584_1334c5fafbc.4.8.12645115797691779854.mp4

 

I’m excited to be finishing this with a release set for some time in April! I want to send out an SOS as soon as I can ๐Ÿ˜‰

Sorry again for not posting before. You’d have thought I’d have mastered this ‘time’ thing by now!

 

QS =D

 

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“Air Supply – Infinite” Sam is back!

Posted in Air Supply, Android, App Store, Apple, art, Games, iPad, iphone, ipod, Music, News, retro, screenshots, space, stars on September 2nd, 2013 by quantumsheep

Hello all, hope you’re all good!

I’ve been beavering away at another Air Supply game!

Hurrah!

Sam is back, this time running round whole planets, trying to get to ‘The Void’ where he can pick up an Infinity Cup!

Here’s a work in progress screenshot:

asi_august copy

 

 

Gameplay is simple. The basics are:

Jump over aliens.
Tap anywhere to jump.
Double tap to activate a Smart Bomb (I think, therefore I am).
Don’t forget your AIR IS RUNNING OUT!

There are unlocks a-go-go, and an awesome soundtrack by that genius Yerzmyey, who writes his music on retro computers (the tracks were written on a ZX Spectrum/ZX81 with an AY chip).

No trailer as yet, but I thought I’d post a ‘Music Teaser’ video that should whet your aural appetites:

 

 

I’m hoping this one will be a universal build, with GameCenter leaderboards and achievements

Thanks for tuning in! I’ll try and keep you updated on what’s happening.

QS

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Sunshine! The video! :D

Posted in Games, iPad, iphone, ipod, Sunshine, video, youtube on November 2nd, 2011 by quantumsheep

Hello everyone, hope you’re well!

I finally got round to making a video for Sunshine! I hope you enjoy it!

The music’s by Mister Beep, and I hope it shows off some of the gameplay ok!

Fingers crossed it’ll be out next week sometime! I’ll obviously keep you updated!

Many thanks!

QS ๐Ÿ˜€

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.Matrixx on the way…

Posted in .Matrixx, App, App Store, dot matrix, Games, Gravitrixx, iPad, Music, News on June 29th, 2011 by quantumsheep

Hey all, hope you’re well!

I’ve been working on .Matrixx (dotmatrix) for over a month now, and it’s nearly done!

Nearly!

I’m just waiting on some art for the unlockable backgrounds and player avatars!

Soon as I get them, I’ll be submitting to the app store – but the release date is likely to be July 16th (to allow for Apple review, and to avoid the inevitable ‘big boy’ sales over July 4th).

The game’s an endless collect/avoid ’em up for the iPad – and it’s bloody addictive, even if I do say so myself!

For now, here’s the splash screen!

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A thank you to Japan, and a new game to boot!

Posted in Air Supply, App, App Store, Apple, Games, Gravitrixx, iPad, iphone, ipod, retro on June 14th, 2011 by quantumsheep

Hello everyone! Hope you’re all well!

Just wanted to let people know that I’ve been working on an iPad game recently and it’s shaping up very nicely!

I’m hoping to get a build out to a few testers over the weekend, if not before, with a submission to Apple soon after.

It’s called .Matrixx (DotMatrix) and it’s a ‘prequel’ of sorts to Gravitrixx, the Tron inspired puzzle game.

It has a similar look, but plays completely differently as it’s an ‘endless’ survival game!

A high score is the name of the game here, with Game Center support, and I’m just adding some unlocks and achievements too.

The soundtrack’s pretty special as well, as you’d come to expect from little old me! ๐Ÿ˜€

More details to come soon!

In addition to all this, Air Supply is still doing reasonably well for a game that’s now over three months old! Bless it! I hug it every night to say ‘thanks’!

And I’d like to say ‘thanks’ to everyone who’s tried the game out! It really means the world to me that so many people have enjoyed the game!

Indeed Japan, in particular, seems to have taken Air Supply to their hearts! As I write, it’s still in the Japanese charts, and that is just simply awesome!

Mainly because I don’t speak any Japanese ( ๐Ÿ™ ), and therefore can’t really ‘market’ the game there.

I imagine it’s just word of mouth, so thank you, Japan! It’s very much appreciated!

More news soon! ๐Ÿ˜€

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Quick update

Posted in Uncategorized on September 12th, 2010 by admin

Hello everyone!

Apologies for the lack of updates. Iโ€™ve been very busy! Quantum Sheep, as a company, is kinda growing.

Read more »

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Quick update

Posted in App, App Store, Apple, Games, iphone, ipod, Music, puzzle, retro, Shooter on September 12th, 2010 by quantumsheep

Hello everyone!

Apologies for the lack of updates. I’ve been very busy!

Quantum Sheep, as a company, is kinda growing.

As well as an update to Attack of the Kraken, I’m working on a number of projects at the moment, including:

Project ‘1984’

Project ‘s’

Project AWE

Gravitrix

The first two I’ve been working on for many, many months now.

Project 1984 is a retro shooter, with some of the most awesome music you’ll ever hear from some very talented people! It stands a snowball’s chance in hell of being ‘successful’ thanks to its dated (did I say ‘dated’ – I meant ‘retro’!) look. It really will redefine the term ‘niche’ ๐Ÿ˜›

Project ‘S’ was started about a year ago, and has been put on the back burner due to time constraints on myself and the lovely guy who’s doing all the cutesy graphics. I may, in the meantime, make a quick ‘card match’ game for the iPad as an offshoot of the main game. The graphics already submitted are just wonderful.

Project Awe is so secret I can’t even tell you what kind of game it is. In a massive departure from the norm, the game is being made by a group of people that will form a subsidiary of Quantum Sheep. This means the Sheep will effectively become a publisher!

There’s business plans, cost assessments, team meetings (in the pub!), a development schedule, a game design… It’s all very serious! :O No release date for that, but I’m hoping we’ll have something to show people towards Christmas! I hope you’ll like it!

Gravitrix is new. My colleague Jake and I thought it up two days ago, and today we have an almost fully working prototype to play with which is fun as a proof of concept. Three test levels have been made, and Jake and I will share the level building duties. It’s a ‘quick’ game, but that still probably means a few weeks till release!

I’m hoping that Project 1984, Project S and Gravitrix will all be out by the end of November. These things tend to take time though. We’ll see what happens!

In addition, we’ve commissioned a new look website that we hope you’ll like. Don’t worry, all the info here will be integrated into it. Hopefully we won’t lose any of my musings!

So. Busy busy busy! Just wanted to keep the lovely visitors to this place appraised of what’s going on!

The few remaining months of 2010 will be very exciting indeed!

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Let me tell you a story…

Posted in App, App Store, Apple, Game Salad, Games, iphone, ipod, Music, News, planets, sci-fi, shmup, space, stars on March 7th, 2010 by quantumsheep

We took some time out and went to a talk at Tate Britain about Narrative in Videogames. It was pretty interesting, and involved such luminaries as Charles Cecil (of Broken Sword fame), and Dave Gibbons (of Watchmen notoriety!).

One interesting point was about audio, and how that’s so important to a game, and yet seems to be left till last.

I wondered what the makers of Guitar Hero, Rez, Vib Ribbon, Surf Rider et al think of that?

It’s also relevant to what we’re doing here at QS. While the basic shape of one of upcoming games is there, and it’s a classic, it’s the music that really shapes the experience.

It’s not a music game though!

We’ll leave you with that taster for now! More soon!

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