Hello all, hope you’re well, and welcome to 2014!
I’ve been a bit remiss with updates here, as I’m more quickly able to update people (and chat general rubbish) on Twitter and Facebook – please do consider following me there if you want to be up to date with stuff on a day by day basis!
But hey, you’re HERE now, so, let’s catch up!
Well, at the end of last year I released Air Supply – Infinite – and it’s doing ok! A lot of people seem to genuinely like it, which is lovely! Here are a few reviews from around the web:
I’d just like to thank everyone that’s tried the game, reviewed it, talked about it and generally been interested in it. A big thank you to the denizens of the toucharcade forums who have been patient, inspiring, and badgering! Warms the heart of my cockles it does! Thank you all!
So what’s new for 2014?
Well, it’s going to be a very busy year for sure.
First up is re-submitting older games to Apple so that they are iOS7 compliant. At the moment, due to the lovely new features in iOS7, older games can be incompatible. I’m on my way to fixing all this, and it has to be done by mid-feb I think – so there IS a time-limit!
There’s also some bug fixes for Infinite that I need to do!
I’m also working on some new games…
1) Air Supply – SOS – IOS, Mac
I’ve been working on this on and off since the original Air Supply came out, so it’s an ‘old’ game but something new for you lot! The delay has been down to a number of factors – lack of art, life, money, stuff. But I’m getting on top of it now.
Here’s a screenshot of my laptop screen, showing me working on some art for it!
This was how I spent last Saturday! Fun! :D
Lots still to do, but I’m happy with progress right now and hope to have it done by March.
So expect it in June
2) Air Supply – Legacy – PC/Mac
A bit of a departure this one, and I’m tentatively working on seeing if I can actually make it, so no idea on when it’ll be done. The basic premise is ‘Air Supply Doom’
Here’s a v. early mock-up in Unity:
Doom? Air Supply style? :D
3) Air Supply – The Card Game – Real World
And by ‘Card Game’ I mean PHYSICAL card game.
My finished ‘Invisibility’ card game! Or the start of something perhaps… :)
Some friends and I meet up every month or so to play card/board games (Risk: Legacy is utterly amazing btw). Because we love playing them (and each other’s company!).
And it got me thinking: Could I make an actual card game based on Air Supply?
I don’t know. But I think it’ll be fun trying! I have a bunch of ideas, blank cards and stickers, so I’ll be working on a prototype on and off over the next few months and play testing with my board game friends.
If I get anywhere with it, I may see if I can get funding to get it into your perfectly manicured hands, probably through Kickstarter. Who knows, eh?
That’s a lot of Air Supply. What else is in my head, eh? Jump in and see!
4) Adventure games – iOS/Mac/PC
I love adventure games. Really, really love them. I’m already working on a couple of very small text adventures, and have a variety of other adventure games on the drawing board.
There’s a couple of traditional ones which are scene based – a bit like my friend’s game ‘Mosaika’.
There’s a few things holding me back. Firstly, the art requirements for this kind of game are immense. I’ve been working on that…
This has been in the works for a long long time…
Secondly, the narratives take a long time. I’ve been working on two for over a year now. They have to make sense, be interesting, be vaguely original and compelling, and be well written.
Thirdly, there’s technical limitations, especially if you want them to work on older devices, as well as making sure they run bug-free.
There’s also a very pretentious first person adventure game I have in mind. Oh my!
5) Project IKWIS – IOS
I don’t really want to spill too many beans on this one. It’s an interesting game. It’s got an interesting premise. I just need to make it work. Oh, and art. Lots and lots of art…
As mentioned, Air Supply – Legacy will be 3D. I’m looking more and more into 3D games. Not because I’m tired of 2D (NEVER!) but just because I think you can make some interesting stuff in 3D. Lots of ideas here, across a variety of genres, so who knows?
You can get some lovely looking stuff done in 3D too:
Space is big. Really big…
7) Retro stuff
Retro is what I’m all about, really. I love my simple/lovely graphics, awesome sound, and fun gameplay! Lots of ideas in this area, including a ZX Spectrum game – for the ZX Spectrum!
Hipster? Moi? ;)
While the Air Supply games cover some of this, there’s always room for more! Should be fun!
So, lots to be getting on with, and probably only a handful will be made this year. Though the ideas span a variety of genres/styles, be assured, they will all be ‘Quantum Sheep’ games throughout.
Because I’m making them. On my own. In a room in London.
Thanks for your support and interest – it really keeps me going! And if you’ve read this far, my GOD you’re awesome! Thanks!
See you in 2014!