Where is the Sheep? :O

Posted in News on March 31st, 2016 by quantumsheep

Hello lovelies, hope you’re all doing well!

I haven’t updated the ‘News’ section of the site since June 2015 apparently – that’s almost a year!

Sorry!

The main reason is that I’ve been very busy learning and making stuff! Hurrah!

The other reason is that it’s just a lot quicker and easier to update stuff on Social Media

You can keep up with me on Twitter if you like – @quantum_sheep is where I live!

I also post things at least once a week on FaceBook.

So yes, stuff is happening, but you may be missing it if you’re not following me on Twitter/Facebook!

Sorry about that!

I’m working hard on a space based visual novel/adventure kind of game called ‘Gerty – Robots in Love’

Progress is slow but steady, and I hope to have more info to share on this site (as well as social media of course) soon!

Till then, rest easy! The sheep lives! He misses you! And he’ll see you soon!

 

Toodles!

 

QS =D

 

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Angel Wing PC/Mac/iOS/Console

Posted in Uncategorized on June 16th, 2015 by quantumsheep

aw_reveal_logo_sm_red

 

Hello everyone!

I’ve been posting some pics and video on Twitter, but have neglected this sacred sheepy space!

Sorry! :O

So, let’s fix this. My next game is an on-rails space shoot-em-up called Angel Wing, and it looks like this:

aw_wip1 aw_wip2

aw_wip4 aw_wip5

aw_wip3

 

I hope you like the screenshots (click on them for larger versions of the images!).

 

The game’s inspired by classic on-rails arcade games such as the original Star Wars Arcade machine (my fave!) and Namco’s StarBlade.

 

Here’s a short work in progress Vine Video showing you exiting the hangar of your carrier ship 😀

 

 

You can see the influence (I hope!) of early arcade machines in the vector graphic style. I’m also bringing across the monochrome magic from the Air Supply games, so you’ll be able to unlock different colours in the game!

 

Currently I’m planning 15 stages, but rather than being linear I’m hoping to implement a ‘branching’ system, much like that found in Sega’s classic arcade racer, Outrun 🙂

 

More information can be found at the lovely Touch Arcade here and here.

 

The game will be available for PC and Mac (hopefully on Steam if I can manage that!) as well as iOS devices. With any luck, it may even appear on consoles, if they’ll have me! :O

 

Please do keep an eye out for Angel Wing on Twitter too, as I post lots of updates there (in-between taking out the bins!) as well as on Facebook!

 

I’m bloody excited to be working on this, and I hope you like it!

 

Thanks,

 

QS =D

Quick update! :D

Posted in News, opinion, Uncategorized on March 31st, 2015 by quantumsheep

Hello all, hope you’re well!

Sheepy here. It’s pretty much April now and I’ve not released anything for four months.

BAD SHEEPY!

Well, I’m not close to releasing anything yet, but I’m making some solid progress. I’m aiming for three games this year, an increase of 1 from last year! Hopefully you’ll find them interesting (if I ever finish any of them!).

You can keep up with me on Twitter if you like – @quantum_sheep is where I live!

I also post things far less regularly on FaceBook.

So yes, I’m keeping busy, trying to get on with things!

Take care! 😀

QS =D

Docking Sequence

Posted in Uncategorized on December 18th, 2014 by quantumsheep

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“It is a truth universally acknowledged, that the single hardest part of space travel is docking…”

 

*Featured over Xmas 2014 on the front page or iTunes*

“This, I think, gets at the heart of classic arcade games, where simple controls often managed to translate into complex behavior. You’ll learn how to do everything you can in seconds, but learning how to use those actions to produce the desired results is something that takes a lot more practice.” – Touch Arcade, 4/5

*blushes* – Thank you!

Anyway, some blurb! 😀

Welcome to “Docking Sequence

A 2D Pixel Art game by Quantum Sheep, inspired by the docking sequence from the classic ‘Elite’ as well as Kubrick’s seminal work, 2001: A Space Odyssey.

Pilot your ship across 10 systems to dock in 100 stations and make your way home!

Stations rotate, making docking tricky. Then there’s those pesky space pirates to deal with. Asteroid fields. Mines. Wormholes.

But the trickiest part, by far, is docking! As you’ll soon discover!

Good luck, Pilot! 😀

Features:

100 space stations across 10 different systems to dock with!
10 different spaceships to unlock and fiy!
Six chiptune music tracks provided by the awesome Classical 8bit http://classical8bit.tumblr.com
Challenging hazards such as asteroids, space pirates, mines, wormholes and even mysterious black monoliths!
Excess fuel unlocks different colour schemes!
Rescuing astronauts unlocks new music!
No IAP or Ads!

*warning* Though the game will work on an original iPad, expect better performance on more capable devices. Available as a Universal App for iOS here. 😀

You can hear the awesome soundtrack for the game supplied by Classical 8bit here 🙂

 

 

ss1

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Air Supply SOS – The Reviews are in :D

Posted in Air Supply, App Store, Apple, Games, News, Reviews, Uncategorized on October 14th, 2014 by quantumsheep

Hello all!

Well, SOS has been out less than a month and was featured by Apple on the US App store! Yay!

Thanks to everyone that has left a rating/review on the App stores around the world! It’s greatly appreciated! 😀

An update has just gone live fixing the Game Center problems, so all should be good now 😀

Additionally, I’ve put together a list of some of the reviews across the internet! The praise has been almost universal, which is so lovely to see! Here they are:

Touch Arcade – 4.5/5

ArcadeLife – 91/100

Pocketgamer – 4/5

148apps – 4.5/5

iphonelife – 4.5/5

Thank you everyone that reviewed the game – I’m so chuffed you enjoyed it 😀

QS =D

Air Supply SOS (Save Our Sheep)

Posted in Adventure, Air Supply, App, App Store, Apple, art, iPad, iphone, ipod, Mac, Mobile, Music, retro, sci-fi, screenshots, shmup, Shooter, space, stars, video, youtube on September 5th, 2014 by quantumsheep

Now Available on the App Store – iOS Universal 😀

Please Vote to get it on Steam 🙂

*The Mothersheep needs your help!*

Reviews around the internet thingy:

Touch Arcade – 4.5/5

ArcadeLife – 91/100

Pocketgamer – 4/5

148apps – 4.5/5

iphonelife – 4.5/5

The Time Travel Clothing Company is stealing wool from kidnapped Quantum Sheep! The Mothersheep is sending out an SOS to any hero willing to undertake the challenge – ’Save Our Sheep’!

Fly around with your jetpack rescuing sheep and putting them in your rocket! Aliens, UFOs, Bosses and a multitude of other hazards are out to stop you and don’t forget to keep an eye on your dwindling Air Supply!

* 10 monochrome colours (red, white, blue etc) plus new ‘Living Colour’ mode.
* Over 20 awesome characters to unlock!
* 10 Planets to play through – 100 levels in total!
* 11 amazing retro music tracks by Yerzmyey – all made on actual ZX Spectrums
* 16 perks – choose two to take into battle, including rocket, shield and air supply enhancements!
* Rescue sheep to unlock special perks!
* Collect stars, air and kills to unlock characters, music and colours!
* Battle big UFOs and huge bosses!
*Over 40 different alien enemies!
* Bonus Space stages – fly your spaceship against UFOs and asteroids
* Multiple options to customise the look and feel of the game! Over 11 million combinations!
* Inspired by the classic retro game ‘Jetpac’ on the ZX Spectrum!
* Wonderfully bereft of IAP or adverts!

*PSA*
Tested on iPhone 4 and above, as well as the original iPad and above. Will work on iPod Touches 5 and above.

 

 

 

 

wellthatsnew trouble

bosscol bosstest 2

boss1 Menu

 

 

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Hey all :)

Posted in News, Uncategorized on May 9th, 2014 by quantumsheep

Hello, hope you’re well!

 

Wow – nearly two months without me writing something new here – apologies!

 

Life threw a bit of a curveball recently, which I’ll go into in more detail at a later date.

 

So SOS is *almost* finished. I just keep adding and adding to it though.

 

Which is great for you guys, but at the same time means release is just pushed further back.

 

Sorry!

 

I’m far more active on Twitter and Facebook, so do please consider following me there if you want better updates than I can manage here!

 

Thanks all! Still here! Still working! Still eating the grass!

 

QS =D

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Hello all!

Posted in Air Supply, App Store, Apple, art, Games, iPad, iphone, ipod, Mac, Mobile, Music, News, sci-fi, screenshots, shmup, Shooter, space, stars, twitter, video on March 18th, 2014 by quantumsheep

Hello! Hope you’re all good!

 

Life and game development has meant I haven’t been able to post here in a while, though you can keep up with me on Twitter if you like! I’m on there daily!

 

Anyway, I’ve been working on the latest Air Supply game – ‘Air Supply – SOS’.

 

Inspired by the very first game my brother bought for our ZX Spectrum (Jetpac – I got Tranz Am – both are AWESOME), SOS is nearing completion!

 

You play as Spaceman Sam in a mission from the Mothersheep to rescue her children! You fly around the level using a jet pack, picking up sheep and putting them in your rocketship!

When the rocket’s full, you take off to the next level!

It’s fun, honest! Part of the reason it’s taking so long is that I keep playing it for far too long when testing! 🙂

 

A few stats:

  • 10 planets await!
  • 100 levels!
  • 10 playable characters!
  • 10 boss characters!
  • 10 music tracks to unlock!
  • 10 colours/ranks to unlock!
  • 12 Perks to unlock
  • Explosions! Space ships! Aliens! Jet packs! Oh my! 😀

 

I really have to get back to it, but here’s some screenshots!

trouble

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And a very short video!

D5034CD41E1054203301727555584_1334c5fafbc.4.8.12645115797691779854.mp4

 

I’m excited to be finishing this with a release set for some time in April! I want to send out an SOS as soon as I can 😉

Sorry again for not posting before. You’d have thought I’d have mastered this ‘time’ thing by now!

 

QS =D

 

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Happy New Year! :D

Posted in Adventure, Air Supply, Games, News, retro, screenshots on January 8th, 2014 by quantumsheep

Hello all, hope you’re well, and welcome to 2014!

I’ve been a bit remiss with updates here, as I’m more quickly able to update people (and chat general rubbish) on Twitter and Facebook – please do consider following me there if you want to be up to date with stuff on a day by day basis!

But hey, you’re HERE now, so, let’s catch up!

Well, at the end of last year I released Air Supply – Infinite – and it’s doing ok! A lot of people seem to genuinely like it, which is lovely! Here are a few reviews from around the web:

Arcadelife Review
148apps review
Toucharcade review
CakelessRoses

I’d just like to thank everyone that’s tried the game, reviewed it, talked about it and generally been interested in it. A big thank you to the denizens of the toucharcade forums who have been patient, inspiring, and badgering! Warms the heart of my cockles it does! Thank you all! 😀

So what’s new for 2014?

Well, it’s going to be a very busy year for sure.

First up is re-submitting older games to Apple so that they are iOS7 compliant. At the moment, due to the lovely new features in iOS7, older games can be incompatible. I’m on my way to fixing all this, and it has to be done by mid-feb I think – so there IS a time-limit!

There’s also some bug fixes for Infinite that I need to do!

I’m also working on some new games…

 

1) Air Supply – SOS – IOS, Mac

I’ve been working on this on and off since the original Air Supply came out, so it’s an ‘old’ game but something new for you lot! The delay has been down to a number of factors – lack of art, life, money, stuff. But I’m getting on top of it now.

Here’s a screenshot of my laptop screen, showing me working on some art for it!

This was how I spent last Saturday! Fun! :D

Lots still to do, but I’m happy with progress right now and hope to have it done by March.

So expect it in June 😉

 

2) Air Supply – Legacy – PC/Mac

A bit of a departure this one, and I’m tentatively working on seeing if I can actually make it, so no idea on when it’ll be done. The basic premise is ‘Air Supply Doom’ 😀

Here’s a v. early mock-up in Unity:

Doom? Air Supply style? :D

 

 

3) Air Supply – The Card Game – Real World

And by ‘Card Game’ I mean PHYSICAL card game.

My finished ‘Invisibility’ card game! Or the start of something perhaps… :)

Oh yes!
Some friends and I meet up every month or so to play card/board games (Risk: Legacy is utterly amazing btw). Because we love playing them (and each other’s company!).
And it got me thinking: Could I make an actual card game based on Air Supply?
I don’t know. But I think it’ll be fun trying! I have a bunch of ideas, blank cards and stickers, so I’ll be working on a prototype on and off over the next few months and play testing with my board game friends.

If I get anywhere with it, I may see if I can get funding to get it into your perfectly manicured hands, probably through Kickstarter. Who knows, eh?

That’s a lot of Air Supply. What else is in my head, eh? Jump in and see!

 

4) Adventure games – iOS/Mac/PC

I love adventure games. Really, really love them. I’m already working on a couple of very small text adventures, and have a variety of other adventure games on the drawing board.
There’s a couple of traditional ones which are scene based – a bit like my friend’s game ‘Mosaika’.

There’s a few things holding me back. Firstly, the art requirements for this kind of game are immense. I’ve been working on that…

PS_Test1001

This has been in the works for a long long time…

Secondly, the narratives take a long time. I’ve been working on two for over a year now. They have to make sense, be interesting, be vaguely original and compelling, and be well written.
Thirdly, there’s technical limitations, especially if you want them to work on older devices, as well as making sure they run bug-free.
There’s also a very pretentious first person adventure game I have in mind. Oh my!

 

5) Project IKWIS – IOS

I don’t really want to spill too many beans on this one. It’s an interesting game. It’s got an interesting premise. I just need to make it work. Oh, and art. Lots and lots of art…

 

6) 3D

As mentioned, Air Supply – Legacy will be 3D. I’m looking more and more into 3D games. Not because I’m tired of 2D (NEVER!) but just because I think you can make some interesting stuff in 3D. Lots of ideas here, across a variety of genres, so who knows?

You can get some lovely looking stuff done in 3D too:

Space is big. Really big…

 

7) Retro stuff

Retro is what I’m all about, really. I love my simple/lovely graphics, awesome sound, and fun gameplay! Lots of ideas in this area, including a ZX Spectrum game – for the ZX Spectrum!

Hipster? Moi? ;)

Hipster? Moi? ;)

 

While the Air Supply games cover some of this, there’s always room for more! Should be fun!

 

So, lots to be getting on with, and probably only a handful will be made this year. Though the ideas span a variety of genres/styles, be assured, they will all be ‘Quantum Sheep’ games throughout.

Because I’m making them. On my own. In a room in London.

Thanks for your support and interest – it really keeps me going! And if you’ve read this far, my GOD you’re awesome! 😀 Thanks!

See you in 2014!

QS =D

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Hello! Happy New Year!

Posted in opinion, Uncategorized on December 31st, 2013 by quantumsheep

Happy new year everyone! I’ll see you all in 2014. Which sounds much nicer than 2013!

So, yay! 😀

QS =D