“It is a truth universally acknowledged, that the single hardest part of space travel is docking…”
*Featured over Xmas 2014 on the front page or iTunes*
“This, I think, gets at the heart of classic arcade games, where simple controls often managed to translate into complex behavior. You’ll learn how to do everything you can in seconds, but learning how to use those actions to produce the desired results is something that takes a lot more practice.” – Touch Arcade, 4/5
*blushes* – Thank you!
Anyway, some blurb! 😀
Welcome to “Docking Sequence”
A 2D Pixel Art game by Quantum Sheep, inspired by the docking sequence from the classic ‘Elite’ as well as Kubrick’s seminal work, 2001: A Space Odyssey.
Pilot your ship across 10 systems to dock in 100 stations and make your way home!
Stations rotate, making docking tricky. Then there’s those pesky space pirates to deal with. Asteroid fields. Mines. Wormholes.
But the trickiest part, by far, is docking! As you’ll soon discover!
Good luck, Pilot! 😀
100 space stations across 10 different systems to dock with!
10 different spaceships to unlock and fiy!
Six chiptune music tracks provided by the awesome Classical 8bit http://classical8bit.tumblr.com
Challenging hazards such as asteroids, space pirates, mines, wormholes and even mysterious black monoliths!
Excess fuel unlocks different colour schemes!
Rescuing astronauts unlocks new music!
No IAP or Ads!
*warning* Though the game will work on an original iPad, expect better performance on more capable devices. Available as a Universal App for iOS here. 😀