Making bugs in the sun…

Posted in App, App Store, Apple, Games, iPad, iphone, ipod, Music, News, planets, ProjectSOL, retro, science, shmup, Shooter, space, stars, Sunshine on October 19th, 2011 by quantumsheep

Hello all, hope you’re well!

Just wanted to give a quick update on the status of “Sunshine – Here comes the Sun”.

The game has been with testers for over a week now, and I’m listening to all the feedback. Most of it has been very positive, which is lovely!

There are some bugs/niggles though which I’m trying to work through.

The feedback has been awesome though, and I’m excited to nearly be finished (again!).

Seems that when a game is 80% done, there’s always another 80% to go πŸ˜‰

Anyway, I’m working on it! Keep your eyes peeled for the Sun! πŸ˜€

In other news, I’ve finally decided what ‘ProjectCAP’ will be – as in what type of game. That’s a long way off of course, but I’m trying to source the music right now, while also keeping an eye on Air Supply: SOS.

So much to do. So little time!

QS πŸ˜€

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Here comes the Sun! :D

Posted in art, Games, iPad, iphone, ipod, Music, News, planets, ProjectSOL, shmup, Shooter, space, stars on October 8th, 2011 by quantumsheep

Almost!

Good progress made is the good news coming out of Sheep Towers! The game is done – it works – you can play from start to finish.

I’ve implemented GameCenter leaderboards for each level, and put in the level progression. It’s all *touch wood* working!

I am having some sound issues, and there are about 100 small things that need tidying up. But it’ll be with the testers in the next day or so, just to give it the all clear.

Hopefully submitting by Thursday/Friday this week, for a release the week after.

HOPEFULLY!!!

Fingers crossed, eh?

Here’s another pic to keep you going!


Cheers,

QS πŸ˜€

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Blimey, this is taking a while!

Posted in App, art, Games, iPad, iphone, ipod, News, retro, screenshots, shmup, Shooter, space, stars, Sunshine on September 27th, 2011 by quantumsheep

Hello everyone!

Sorry for the lack of updates. I’ve been working on Sunshine (!) trying to get it just the way I want it. It’s coming along ok. I’m *hoping* to have something for the testers this weekend.

But then I’ve been saying that for a few weeks now :O

Sorry!

To tide you over, here’s another work in progress screenshot.

Again, it doesn’t give much away, but I hope it intrigues/charms/scares you (delete as applicable!).

Keep looking for the sun! πŸ˜€

QS πŸ˜€

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Sunshine – Here comes the Sun! :D (formerly ‘ProjectSOL’)

Posted in App, App Store, Games, iphone, News, ProjectSOL, science, screenshots, Shooter, Sunshine on September 9th, 2011 by quantumsheep

Hey everyone!

So, I got some art back from Damien who’s done a lovely job and managed to pretty much match what my friend Dan did art wise for ProjectSOL.

I’m now confident the game’ll get finished! And soon! Yay!

I didn’t want to announce the title – “Sunshine – Here comes the Sun” till I knew I’d be able to finish it!

No ‘proper’ screenshots yet, but here’s one of the title screen as it stands right now πŸ™‚

Cheers, and I’ll update with more details when I can!

QS πŸ˜€

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A birthday :D

Posted in App, App Store, Apple, Games, iphone, ipod, News on September 8th, 2011 by quantumsheep

Hello everyone!

While getting together a lot of horrible accounts/tax stuff I realised that Quantum Sheep, as a fully fledged company, turned two this week.

Yay!

It’s been a very difficult two years if I’m honest, and one thing has become clear:

If I didn’t love doing this, I’d have given up a long, long time ago.

So, apologies. You’re stuck with me for now! πŸ˜€

I’ve learnt a huge amount in those two years. Most importantly, I’m *still* learning. And having a blast. So all is good!

What’s next? Well, I’m hoping to officially announce ‘ProjectSOL’ this month – and maybe have it out by the end of September / start of October.

Then it’s all hands on deck for Air Supply: SOS, hopefully out before the end of the year. It’s an iPad/Mac game, but I’m seriously thinking of making an iPhone version too. I’ll see how the game handles on a smaller screen and make a judgement call once I get back into it.

Next year will hopefully see Air Supply 2 come out (I’m hoping for a March launch – a year after the original Air Supply came out. It’ll be a pretty huge undertaking. I don’t know if I can do it, but I’ll give it a good go!

But enough about me! I’d just like to thank everyone that has helped me out over the last two years, be it someone that’s done art for me, music, code help or just advice/support. Far too many to mention, but every little helps, and it’s always hugely appreciated! Cheers!

Secondly, I’d like to thank anyone that’s tried one of my games out. I’m grateful that you gave me a chance, and I really hope you enjoyed your game! Thanks! πŸ˜€

So – looking forward to the 3rd birthday already! Wonder what will happen in a year…

QS πŸ˜€

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ProjectSOL is on the way…

Posted in Games, iphone, ipod, News, ProjectSOL, Shooter, stars on July 28th, 2011 by quantumsheep

Hello all! Hope you’re well!

I’ve been working on ProjectSOL for the last two years…

Obviously not all in one go! I started in August 2009, inspired by something I saw while on holiday and wanting to make a game so easy to play that even my mother could have a go on it!

It wasn’t till a year later, that my friend Penguin ( Yay! Penguin! πŸ˜€ ) decided on the art style. It’s quite lovely!

Unfortunately, Penguin was/is a very very busy man! So the project was worked on by me on and off between releases.

I’ve finally found an artist that can help me finish this game! I’m still playtesting it, getting the feel right, the scoring, the pace etc…

But now, I also have the rest of the graphics pretty much done. I’m just waiting on the hats!

THE HATS!!!

ProjectSOL is a shooter of sorts. But it’s not like what you’re thinking right now!

Screenshots soon!

πŸ˜€

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.Matrixx on the way…

Posted in .Matrixx, App, App Store, dot matrix, Games, Gravitrixx, iPad, Music, News on June 29th, 2011 by quantumsheep

Hey all, hope you’re well!

I’ve been working on .Matrixx (dotmatrix) for over a month now, and it’s nearly done!

Nearly!

I’m just waiting on some art for the unlockable backgrounds and player avatars!

Soon as I get them, I’ll be submitting to the app store – but the release date is likely to be July 16th (to allow for Apple review, and to avoid the inevitable ‘big boy’ sales over July 4th).

The game’s an endless collect/avoid ’em up for the iPad – and it’s bloody addictive, even if I do say so myself!

For now, here’s the splash screen!

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A thank you to Japan, and a new game to boot!

Posted in Air Supply, App, App Store, Apple, Games, Gravitrixx, iPad, iphone, ipod, retro on June 14th, 2011 by quantumsheep

Hello everyone! Hope you’re all well!

Just wanted to let people know that I’ve been working on an iPad game recently and it’s shaping up very nicely!

I’m hoping to get a build out to a few testers over the weekend, if not before, with a submission to Apple soon after.

It’s called .Matrixx (DotMatrix) and it’s a ‘prequel’ of sorts to Gravitrixx, the Tron inspired puzzle game.

It has a similar look, but plays completely differently as it’s an ‘endless’ survival game!

A high score is the name of the game here, with Game Center support, and I’m just adding some unlocks and achievements too.

The soundtrack’s pretty special as well, as you’d come to expect from little old me! πŸ˜€

More details to come soon!

In addition to all this, Air Supply is still doing reasonably well for a game that’s now over three months old! Bless it! I hug it every night to say ‘thanks’!

And I’d like to say ‘thanks’ to everyone who’s tried the game out! It really means the world to me that so many people have enjoyed the game!

Indeed Japan, in particular, seems to have taken Air Supply to their hearts! As I write, it’s still in the Japanese charts, and that is just simply awesome!

Mainly because I don’t speak any Japanese ( πŸ™ ), and therefore can’t really ‘market’ the game there.

I imagine it’s just word of mouth, so thank you, Japan! It’s very much appreciated!

More news soon! πŸ˜€

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GameCenter comes to Air Supply!

Posted in Air Supply, App, App Store, Apple, Games, iphone, ipod, Music, retro, sci-fi, Shooter, space on May 18th, 2011 by quantumsheep

“Finally!” I hear you exclaim!

Indeed!

My little game now has GameCenter. A whole new world of addiction for seasoned Air Supply players, and a nice incentive for new players as they unlock colours!

I did something a little different. The scores submitted to GameCenter are based, of course, on how far you run. But there are leaderboards for every colour, for both Air Supply mode and Fuel Supply mode πŸ˜€

Additionally, these two modes have an ‘overall’ score. So whichever colour’s your favourite that you like to play with, you’ll get a score for. And if it’s the highest score of all the colours unlocked, that will be put into the overall score for that mode!

It’s already got me addicted and playing my own game more and more trying to beat people’s scores when I shouldΒ really be working!

Thanks for playing, and I hope you all enjoy it!

πŸ˜€

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Air Supply featured on Business Insider :O

Posted in Air Supply, App, App Store, Apple, Games, iphone, ipod, News, retro, Reviews, sci-fi on May 11th, 2011 by quantumsheep


Hello all! πŸ˜€

Business Insider made a very interesting and fun post called “The Best iPhone Games You’ve Never Played” – and Air Supply is featured!

So if you’ve never played Air Supply, give it a go here!

Also, I’ve just submitted an update to Apple with GameCentre leaderboards added. There’s one for each colour available in the game, as well as an overall highest score leaderboard for Air Supply and Fuel Supply modes!

Hopefully it’ll go through ok! Looking forward to seeing everyone competing at last!

Wish me luck! πŸ˜€

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