Gravitrixx on Kindle Fire :D

Posted in Amazon, Android, App, App Store, Games, Gravitrixx, Kindle, puzzle, retro, sci-fi on January 21st, 2013 by quantumsheep

“You’ve taken your first step into a larger world.” – Obi Wan Kenobi, Star Wars

Hello all!

Just a quick note to let you know that old sheepy favourite “Gravitrixx” has made it onto the Kindle Fire!

Yay!

You can find the game here 😀

Also, why not check out our game page for more details!

This is a very exciting start to the new year for me! I’m already looking at getting our other games onto the Kindle, including the much loved Air Supply!

But that’s not all! Testing is going on right now to try and get these games onto Android, and if Microsoft can sort out my account you’ll see them on Windows 8 too.

Busy, busy sheepy!

For now though, Gravitrixx has been a good start! Thanks all for reading!

QS 😀

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Why am I here?

Posted in Adventure, Games, News, retro on September 18th, 2012 by quantumsheep

Someone on a forum asked “What do you make games for?” and made a poll with the suggestions:

1. Money
2. Fun
3. Neither

I chose ‘neither’ but felt I should elaborate on that. It turned out into a bit of an essay, but I thought it might be ok to put it here, hoping to give people an insight into why I do what I do!

So, here’s my answer:

Ever since I was a young boy back in the 70s I wanted to make games. I was introduced to them via the arcades (Space Invaders!) and an early home pong system my dad bought us for Christmas one year!

This started happening in the 80s with the advent of the ZX Spectrum. I tinkered around in BASIC and made my first full game (a maths based educational title) for my ‘O’ level computer studies project.

Machine code was a bit beyond my capabilities so before and after that I looked into game making programs. There was ‘Games Designer’ (http://www.worldofspectrum.org/infoseekid.cgi?id=0001970) which I found to be fun but a bit limited.

There was also ‘The Quill’ (http://en.wikipedia.org/wiki/The_Quill) which helped me write a couple of unfinished Adventure games. I found that having the initial idea is easy. Finishing a game is not. Something true even to this day! 🙂

There was also ‘White Lightning’ (http://www.forth.org/lightning.html) which was just way too complex for me. I did end up spending most of my summer that year sitting by a pool with a load of graph paper making characters. I must have been about 14 I think?

Then there was a hiatus of sorts as consoles took over. I could no longer make my own video games so I got into making my own collectible card games (using common cards from CCGs I was playing at the time). There are PC programs now that let you design your own cards, but back in those days I had to photocopy all the art, cut it out, stick it over existing cards to make my own etc etc.

I also got into board games and RPGs. My friends at the time weren’t really into that kind of thing, so I ended up playing out scenarios alone or in my head. I would read rule books for hours, marvelling at the amount of thought that had to go into making a game work.

Late 90s/early 2000s was when things really started kicking off again. I used GameMaker from a very very early stage, and ended up also learning how to make simple WAP games for early mobile phones.

I even tried my hand at a GameBoy Advance game. Alas it didn’t get far!

I was lucky that someone in an actual game company recognised the passion I had for games and gave me my first game design job. That guy is Jake, and he’s one of my very best friends now. I know of no-one else that loves games as much as I do!

So I got a games industry job, but I couldn’t stop making my own games. Later I used Adrift and wrote a couple of adventure games (http://www.ifwiki.org/index.php/Quantumsheep)

And then came GameSalad. I picked it up straight away, and it has been so much fun to use. It has changed my life because I can now create whatever I want to, pretty much. And thanks to Apple, I can distribute that to thousands of players and hopefully spread some fun around 😀

Making games is, essentially, an extension of myself. I hope my games will reflect that. And while I’m not averse to making money from making games, it’s not the driving force.

None of my projects had money as the core reason for doing them. In fact, for nearly all of them there was no way to actually monetize any of it. It was literally done because I wanted to do it!

It’s all a bit boring I’m sure, but I hope that it shows I do this as a creative exercise to get all the ideas that swim around in my head OUT.

I love games. I love making games. I do this because I can’t imagine NOT doing it.

Is that a good enough answer for you? 🙂

QS 😀

Happy Birthday ZX Spectrum :D

Posted in Air Supply, News, retro, video, youtube on April 23rd, 2012 by quantumsheep

Hey all!

As Google handily reminded me (See above) it’s a double celebration today! St. George’s day AND the 30th birthday of the Sinclair ZX Spectrum 😀

Happy Birthday my beloved friend!

The Spectrum (or ‘Speccy’ as it’s affectionately known) is my favourite machine ever (closely followed by the Super Nintendo!) 🙂

I grew up with it, and it broadened my horizons, along with the arcades of the time, of what video games were, and could be.

There were plenty of arcade ports and big name games of course, just like there are now. But there was an originality to a lot of games and some had a fantastic sense of humour.

Who’d have thunk it? Games that make you laugh!

It also helped you learn and to create stuff that was in your head. It fostered bettering yourself and being creative. Something games consoles never could do until recently without a keyboard.

The first bit of code I ever finished in my life was for my ‘O’ level Computer Science class. I made an educational version of Jetpac in which you collected fuel for your ship so you could take off by answering maths questions!

I’ve come full circle a bit (apart from the maths!). Most of my games have music composed and written on a ZX Spectrum, for example. And I think you Speccy fans will enjoy Air Supply SOS (once I finish it!).

Anyway, this sums it up far better than I ever could!

Happy Birthday old friend 🙂

QS 😀

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DotMatrixx now available on Mac! :D

Posted in .Matrixx, App, App Store, Apple, dot matrix, Gravitrixx, Mac, Music, News, retro on December 21st, 2011 by quantumsheep

Hello everyone, hope you’re all well. Busy I suppose. Very, very busy! 😀

My latest Mac game is out today! Hurrah! You can find it here!

The poor game was rejected by Apple because, rather obviously, you can’t start an app name with a ‘.’ (as in .Matrixx, as it appears on the iPad!).

Anyway, Apple were very good and approved the latest version in record time I think (it was just a few days – thank you, Apple Overlords!) and the game is now out!

Hope you enjoy the game! It features some awesome music by Amiga Agia, and it’s actually a lot of fun using a mouse to control your avatar – very precise and stuff! 😀

So that’s it for 2011 I think! Thanks for all your support, and I’ll post a summary at some point I’m sure!

Cheers all!

QS 😀

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Another review for Sunshine and a quick thank you! :D

Posted in App, App Store, Apple, Games, iPad, iphone, ipod, News, retro, Reviews, space, stars, Sunshine on November 11th, 2011 by quantumsheep

Hello! 😀

Well, launch day for Sunshine is drawing to a close for me. Still lots to do to try and promote my little game tomorrow, but it’s been a good day overall!

Thank you to everyone that helped spread the word, and for all the kind words for Sunshine! It’s really appreciated!

As the icing on the cake, this review came in late last night, and is rather wonderful! It’s by arcadelife.co.uk (and we always worry about disappointing them as they’re lovely and know their stuff!).

Fortunately it’s a good review, with an incredible 91/100 on the scoreboard for Sunshine! I had to sit down and have a cup of tea to recover, believe me!

Here’s the review!

Thanks to arcadelife, 148apps.com, theAppReviewer, Twitter and Facebook followers, people that left reviews and ratings on iTunes and everyone else that helped today! It’s been fun and knackering all at the same time!

So that’s day 1… time for bed methinks!

Thanks again!

QS 😀

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148apps.com reviews Sunshine! :D

Posted in App, App Store, Apple, Games, iPad, iphone, ipod, News, ProjectSOL, retro, Reviews, shmup, Shooter, space, stars, Sunshine on November 10th, 2011 by quantumsheep

So, the game is out today on iPhone and iPad, and you can find more details on it here!

I got a wonderful review of the iPad version from 148apps! It’s lovely!

You can read it here 🙂

It’s so wonderful that the reviewer absolutely got what the aim of the game is – to make you smile like an idiot! 😀

I’ve always liked the site – our previous games scored 3 stars (Gravitrixx) and 3.5 stars (Air Supply) from them. They’re hard to please, but they’re fair!

But most importantly, they give someone like me the chance of a little exposure in the sea of Apps that are out there.

And for that, above all else, I’m always very grateful!

Hope you enjoy the review – it made me smile lots!

Cheers,

QS 😀

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The forecast for tomorrow? Global SUNSHINE :D

Posted in App, App Store, Apple, Games, iPad, iphone, ipod, Music, News, retro, Shooter, stars, Sunshine on November 9th, 2011 by quantumsheep

Hello everyone, hope you’re well!

I’m very excited right now! The iPhone version of Sunshine got approved today, which means tomorrow, Thursday 10th November, Sunshine will be available on the app store for iPhone and iPad!

How awesome is that? 😀

I’m going to have a busy night, sending out promo codes for review and generally telling people about the game!

BUT!

I just wanted to say a quick ‘thanks’ to my followers, especially those on Twitter and FaceBook.

It’s always lovely to connect with people that play my games, either through social media or just plain emails and forum postings.

People are extremely kind, supportive and just plain awesome. So thank you all very very much!

It makes the world of difference to me, and I really appreciate it!

SO!

Lots to do! Look out for the game tomorrow! I hope you enjoy it! 😀

Thanks!

QS 😀

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First glimpses of Sunshine breaking through! :D

Posted in App, App Store, Apple, Games, iPad, iphone, ipod, News, retro, science, stars, Sunshine on November 4th, 2011 by quantumsheep

Hello everyone!

Well, the game’s been sent to Apple, and I’m just waiting on approval for the iPhone version with hopefully a release next week!

How exciting!

I’ve had a couple of preview pieces appear online from the lovely Arcadelife and TheAppReviewer!

You can find them here!

Arcadelife Sunshine Preview

TheAppReviewer

Lovely stuff! Thanks so much to the folks involved. Extra Sunshine for you lot I think!

Apparently there’ll be a 15 minute vid showing the first, er, 15 minutes of Sunshine up soon elsewhere… I’ll keep you up to date on that one too!

Cheers!

QS 😀

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Making bugs in the sun…

Posted in App, App Store, Apple, Games, iPad, iphone, ipod, Music, News, planets, ProjectSOL, retro, science, shmup, Shooter, space, stars, Sunshine on October 19th, 2011 by quantumsheep

Hello all, hope you’re well!

Just wanted to give a quick update on the status of “Sunshine – Here comes the Sun”.

The game has been with testers for over a week now, and I’m listening to all the feedback. Most of it has been very positive, which is lovely!

There are some bugs/niggles though which I’m trying to work through.

The feedback has been awesome though, and I’m excited to nearly be finished (again!).

Seems that when a game is 80% done, there’s always another 80% to go 😉

Anyway, I’m working on it! Keep your eyes peeled for the Sun! 😀

In other news, I’ve finally decided what ‘ProjectCAP’ will be – as in what type of game. That’s a long way off of course, but I’m trying to source the music right now, while also keeping an eye on Air Supply: SOS.

So much to do. So little time!

QS 😀

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Blimey, this is taking a while!

Posted in App, art, Games, iPad, iphone, ipod, News, retro, screenshots, shmup, Shooter, space, stars, Sunshine on September 27th, 2011 by quantumsheep

Hello everyone!

Sorry for the lack of updates. I’ve been working on Sunshine (!) trying to get it just the way I want it. It’s coming along ok. I’m *hoping* to have something for the testers this weekend.

But then I’ve been saying that for a few weeks now :O

Sorry!

To tide you over, here’s another work in progress screenshot.

Again, it doesn’t give much away, but I hope it intrigues/charms/scares you (delete as applicable!).

Keep looking for the sun! 😀

QS 😀

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