So we started a game…

Posted in art, News, screenshots, shmup, Shooter on April 30th, 2012 by quantumsheep

And in 24 hours came nowhere near to finishing it!

Apparently we got honourable mentions from the Sony and BlueVia reps there! That’s so awesome (I headed home and slept for 12+ hours straight so wasn’t there at the time! I was a knackered sheepy!)

Who knows, maybe Captain Obvious will become a full game some day!

Anyway, here are some screenshots!

A big thank you to my team-mates Shaz (from honeytribestudios) and Old Kipper!

Also a big thanks to everyone involved in setting up the game hack event. It was intense, tiring, but a lorra lorra fun ‘n’ laughs were had!

QS πŸ˜€

Some WIP shots of Captain Obvious! :D

Posted in News on April 29th, 2012 by quantumsheep

Here’s a couple of shots of Captain Obvious from the gamehack event!

More later maybe, but only got about 8 hours left to finish so that’s all for now!

QS πŸ˜€

GameHack 2012 – London :D

Posted in News on April 28th, 2012 by quantumsheep

Hello all!

I’ve ended up at Pinewood Studios just outside London making a game in 24 hours with two other people!

Yay!

Some progress so far. Will post images when the art’s ready!

In the meantime, here’s a rather awesome pic:

Everyone in that photo is making games.

Upside down!

πŸ˜€

QS

Happy Birthday ZX Spectrum :D

Posted in Air Supply, News, retro, video, youtube on April 23rd, 2012 by quantumsheep

Hey all!

As Google handily reminded me (See above) it’s a double celebration today! St. George’s day AND the 30th birthday of the Sinclair ZX Spectrum πŸ˜€

Happy Birthday my beloved friend!

The Spectrum (or ‘Speccy’ as it’s affectionately known) is my favourite machine ever (closely followed by the Super Nintendo!) πŸ™‚

I grew up with it, and it broadened my horizons, along with the arcades of the time, of what video games were, and could be.

There were plenty of arcade ports and big name games of course, just like there are now. But there was an originality to a lot of games and some had a fantastic sense of humour.

Who’d have thunk it? Games that make you laugh!

It also helped you learn and to create stuff that was in your head. It fostered bettering yourself and being creative. Something games consoles never could do until recently without a keyboard.

The first bit of code I ever finished in my life was for my ‘O’ level Computer Science class. I made an educational version of Jetpac in which you collected fuel for your ship so you could take off by answering maths questions!

I’ve come full circle a bit (apart from the maths!). Most of my games have music composed and written on a ZX Spectrum, for example. And I think you Speccy fans will enjoy Air Supply SOS (once I finish it!).

Anyway, this sums it up far better than I ever could!

Happy Birthday old friend πŸ™‚

QS πŸ˜€

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Another WIP shot of ProjectSAMMY :D

Posted in Adventure, App, art, Games, News on January 27th, 2012 by quantumsheep

Hello! Hope you’re well! πŸ™‚

This is the second screenshot from ProjectSAMMY. Hope you enjoy it!

I’m having a real blast making this right now! I don’t think it’ll be done before March sometime, but I’ll release more shots when I’m comfy showing them!

The pic featured, and the one before, are based (hopefully obviously!) in a crypt. That’s all I’m going to say about it!

I’m working out story details right now! If Star Wars: The Old Republic has taught me anything this past month, it’s that story is important!

I have about $200m less in my budget for ProjectSAMMY. Let’s see what I can do πŸ˜‰

Thanks for reading!

QS πŸ˜€

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DotMatrixx now available on Mac! :D

Posted in .Matrixx, App, App Store, Apple, dot matrix, Gravitrixx, Mac, Music, News, retro on December 21st, 2011 by quantumsheep

Hello everyone, hope you’re all well. Busy I suppose. Very, very busy! πŸ˜€

My latest Mac game is out today! Hurrah! You can find it here!

The poor game was rejected by Apple because, rather obviously, you can’t start an app name with a ‘.’ (as in .Matrixx, as it appears on the iPad!).

Anyway, Apple were very good and approved the latest version in record time I think (it was just a few days – thank you, Apple Overlords!) and the game is now out!

Hope you enjoy the game! It features some awesome music by Amiga Agia, and it’s actually a lot of fun using a mouse to control your avatar – very precise and stuff! πŸ˜€

So that’s it for 2011 I think! Thanks for all your support, and I’ll post a summary at some point I’m sure!

Cheers all!

QS πŸ˜€

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Progress! :D

Posted in .Matrixx, Air Supply, App, App Store, Attack of the Kraken, dot matrix, FREE, Games, gravitrixmas, Gravitrixx, iPad, iphone, ipod, Mac, News on December 15th, 2011 by quantumsheep

Hello everyone!

While I wait for early access to Star Wars: The Old Republic, I thought i’d do some work πŸ˜‰

So what have I been up to!???

Well, with any luck, Gravitrixx for Mac will be out on the Mac Appstore tomorrow! (Friday December 15th). Fingers crossed, eh?

DotMatrixx should be available for Mac too at some point, if it passes Apple’s approval process of course! It’s been re-submitted, so now I’m just waiting to see what happens!

On a related note, A Merry Gravitrixmas is available for iPhone for free! It’s a Xmas themed version of Gravitrixx, and will only be available during the holidays! I hope you like it!

I’ve also submitted an update to Sunshine with hopefully some minor bugs squashed and an extra hat for the holidays! Yay! πŸ˜€

Look for that *hopefully* next week!

Finally, work still continues on getting Air Supply and Attack of the Kraken on the Mac, as well as possibly iPad. Look for those in the new year.

I’m hoping that next year will see Quantum Sheep games on the Kindle Fire, and maybe some other android based tablets/phones. We’ll see!

And, of course, there are new games in the works. Namely Air Supply – SOS and an adventure game of some sort!

BUSY BUSY SHEEPY!

So, that’s it for now. I’ll post some more updates as stuff becomes available!

Thanks for reading!

QS πŸ˜€

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Well, that didn’t go to plan…

Posted in Mac, News on December 9th, 2011 by quantumsheep

Hey all, hope you’re well!

Some bad news I’m afraid!

.Matrixx got rejected by Apple for the Mac. I *think* it’s because Mac stuff can’t start with a ‘.’

Weird eh?

Also, I’ve had some trouble uploading Gravitrixx for Mac.

I’m still working on getting these out. But these delays, and being away for a few days, has kinda knocked the old ‘a game a week’ idea for six.

Sorry about that! πŸ™

Still, I’m trying to get some out before Xmas, and I also got a Kindle Fire too. So maybe there’ll be versions for that too!

Sometimes I wish it wasn’t just me doing this! :O

Anyway, apologies if you were looking forward to these on Mac, and I’ll do my best to get some stuff out before Xmas!

Thanks for your patience!

QS πŸ™‚

Back to the Mac! A game a week till Xmas! :D

Posted in App, App Store, Apple, Games, News on November 19th, 2011 by quantumsheep

Hello all, hope you’re well!

It’s been a busy time here! And I’m embarking upon an ambitious new challenge!

I recently got a Mac Developer license from Apple, and I’m planning on using it!

So look out for a Quantum Sheep game a week, starting this week with any luck, leading all the way up to Xmas! πŸ˜€

Sunshine will be the first game (already submitted to Apple and hopefully released on Friday 25th November) followed by .Matrixx.

After that… well.. I’m still working on it!

Keep your eyes peeled, Mac owners!

QS πŸ˜€

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Sunshine HD goes top 5!!!

Posted in App, App Store, Apple, Games, iPad, News, screenshots, Sunshine on November 11th, 2011 by quantumsheep

(in Trinidad and Tobego!)

πŸ˜€

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