A balancing act…

Hello everyone, hope you’re well!

 

A quick update from Sheep towers!

 

Air Supply – Infinite is almost done, you’ll be glad to know (I hope!).

 

Feedback from those kind enough to test it has been excellent, and has helped fine tune and tweak the game into something better than it was before! šŸ˜€

 

One tester suggested different control methods, which are now in, and others identified issues which I’ve hopefully resolved to everyone’s satisfaction.

 

The real trick is making it easy enough to be welcoming to new players, but to give hardcore players a challenge too!

 

This weekend I’ll be collecting data from the testers to work out an average ‘time to unlock stuff’. This will help make the unlock system fair I hope!

 

Hearing feedback from testers is always helpful, and I’d like to thank them all!

 

THANK YOU ladies and gents!

 

As a point of interest, my usual routine when getting feedback is this:

 

1. Get feedback.

2. Think of a million reasons why it’s wrong/not relevant/silly.

3. Stay up all night thinking about it and cursing the tester.

4. Wake up the next day and realise they’re absolutely right!

5. Make the suggested changes.

6. Grumble (possibly).

 

šŸ˜€

 

 

There are still one or two bugs in the game I need to fix, and a nasty crashing issue which won’t go away.

 

The unlock system, information system, endings and Game Center stuff also need working on!

 

Thank you for your patience! It’s exciting to be almost done!

 

Have a great weekend!

 

QS =D

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