A Merry Gravitrixmas! – Now available on the app store!

Posted in App, App Store, Apple, Games, iphone, ipod, puzzle, video, Xmas, youtube on December 13th, 2010 by quantumsheep

Hello everyone!

I just noticed it’s nearly Christmas!

Luckily, we have a Christmas game coming out tomorrow, Monday 13th December!

Link here: http://itunes.apple.com/gb/app/a-merry-gravitrixmas/id407897537?mt=8

It’s the festive version of Gravitrixx, titled ‘A Merry Gravitrixmas’

There are just over 60 levels to the game, which includes ‘remixed’ versions of levels found in Gravitrixx, along with a healthy dose of brand new levels.

It’s aimed at the Xmas/Kids/Casual market, so there’s an improved tutorial, tilt controls as standard (though Gravitrixx players that liked the buttons can switch to that control method), some awesome Christmassy tunes from Kevin Mcleod and fabulously festive graphics from Ian at Debug Design!

Here’s a video for you!:

Here’s a link to the original Gravitrixx:http://itunes.apple.com/us/app/gravitrixx/id404543866?mt=8

Cheers everyone – we’ve had an eventful and fun filled year!  We’ll see you all on the other side, though we’re still waiting on a Gravitrixx update and Gravitrixx Lite to go through!

Hope you all have A Merry Gravitrixmas!

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Gravitrixmas out on Monday!

Posted in App, App Store, Apple, iphone, ipod, News, puzzle, screenshots, Xmas on December 12th, 2010 by quantumsheep

Hello all!

Just a quick post to let you know the Xmas version of Gravitrixx – “Gravitrixmas” – will be out on Monday!

Yay! 😀

Guide Santa in his quest to eat more candy! Boy, is he hungry!

There are 60 levels in total for just $.99, with many remixed from the original, as well as completely new levels!

Tilt controls come as standard on this version, and the game is aimed more at the kids/Xmas market, but will still be a challenge for seasoned Gravitrixx players!

We’ll have a video for you by Monday – launch day! In the meantime, here’s a screenshot!

Hope you like it – more info soon!

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No one can be told what the Gravitrixx is. You have to see it for yourself.

Posted in App, App Store, Apple, art, Games, iphone, ipod, News, puzzle, retro, screenshots on October 23rd, 2010 by quantumsheep

Hello everyone!

Well, we’re close to finishing on Gravitrixx. It’s been almost two months in development, but we’re ready to send out test builds to people and see what they think!

Below are some first pass screenshots. They’re very likely to change (in fact, they *have* to!) so take them with a pinch of salt.

The game is pretty much finished. All 101 levels are in and working and giving us the right results.

What’s left is a lot of ‘front end’ stuff (level selection, progress mechanics, and a bunch of art stuff that needs polishing and integrating).

We’re hoping to be submitting some time next week, so look out for the game come the start of November!

Will keep you all updated on progress of course, and will make a video soon as we’re done. It really is turning out to be quite beautiful, but it looks even better in motion!

We hope you’ll enjoy playing it!

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