No one can be told what the Gravitrixx is. You have to see it for yourself.

Posted in App, App Store, Apple, art, Games, iphone, ipod, News, puzzle, retro, screenshots on October 23rd, 2010 by quantumsheep

Hello everyone!

Well, we’re close to finishing on Gravitrixx. It’s been almost two months in development, but we’re ready to send out test builds to people and see what they think!

Below are some first pass screenshots. They’re very likely to change (in fact, they *have* to!) so take them with a pinch of salt.

The game is pretty much finished. All 101 levels are in and working and giving us the right results.

What’s left is a lot of ‘front end’ stuff (level selection, progress mechanics, and a bunch of art stuff that needs polishing and integrating).

We’re hoping to be submitting some time next week, so look out for the game come the start of November!

Will keep you all updated on progress of course, and will make a video soon as we’re done. It really is turning out to be quite beautiful, but it looks even better in motion!

We hope you’ll enjoy playing it!

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An update

Posted in Uncategorized on October 9th, 2010 by quantumsheep

Hello!

Well, Gravitrix is still on its way. It’s just been delayed slightly!

We’re aiming for 101 levels on release. The vast majority are done. We’re just sorting through them at the moment, putting them in a logical order with regard to difficulty and features!

We’ve also picked some awesome achievements, which should be a lot of fun to try and get!

So we’re busy. Very busy.

Additionally, I’ve spent a little time updating Bugzone, my second game.

It was released on October 24th, 2009, and its one year anniversary will see its price drop to ‘free’!

Hurrah! :D

Gravitrix is coming…

Posted in art, Games, iphone, ipod, News, retro, screenshots on October 4th, 2010 by quantumsheep

Hello everyone!

So Jake and I have been spending some time making Gravitrix levels, and they’re coming along nicely! Last count we had 97, but that may go up or down before release!

We’re excited that the game has come on so well, but there’s still a lot to do on it!

The pic above is a ‘first pass’ from our awesome artist for the game’s title screen.

I think it already looks awesome, but I’ve been promised it’s going to be even better before he’s done!

Hope to have some more news for you soon!

And remember – no-one can tell you what the Gravitrix is… you have to play it for yourself! ;)

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