Well, we’re close to finishing on Gravitrixx. It’s been almost two months in development, but we’re ready to send out test builds to people and see what they think!
Below are some first pass screenshots. They’re very likely to change (in fact, they *have* to!) so take them with a pinch of salt.
The game is pretty much finished. All 101 levels are in and working and giving us the right results.
What’s left is a lot of ‘front end’ stuff (level selection, progress mechanics, and a bunch of art stuff that needs polishing and integrating).
We’re hoping to be submitting some time next week, so look out for the game come the start of November!
Will keep you all updated on progress of course, and will make a video soon as we’re done. It really is turning out to be quite beautiful, but it looks even better in motion!
We hope you’ll enjoy playing it!